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Hatchery Spotlight: Venue

Success as a musician is not an easy feat. It requires relentless hard work, unwavering dedication and, more often than not, connections to an established professional in the music industry. 

Senior computer science major Matthew Lawler is looking to change that with Venue, a mobile application that makes the music industry more accessible to small musicians. 

Venue connects musicians to local venues looking to showcase new talent.

“Musicians can bootstrap their careers, and venues can find new and promising talent that helps draw a crowd to their business,” Lawler explained.

The idea for Venue originated when Lawler was in high school and watched his classmates struggle to use their passion for music to earn revenue that could put them through college.

“They didn’t really have the same opportunities that people who were well-connected did,” said Lawler. “I wanted to see if there was a way I could help empower these smaller musicians to give them the same opportunities as those at the top.”

Lawler began developing Venue about three years ago. This past year, he and his co-founder, senior software engineering major Rohan Ramani, began to expand their focus from product development to business development, working with the Center for Innovation and Entrepreneurship (CIE) to turn Venue into a full-fledged startup.

The Hatchery, a CIE program that helps Cal Poly students turn their innovative ideas into viable startup companies, has played a key role in the growth and development of Venue.

“The Hatchery has been invaluable in helping us learn how to actually run a business,” said Lawler. “We’re all technical founders, so we can do all the coding and the programming, but we don’t know much about marketing or sales, so we need the Hatchery’s support in all the other aspects of our business.”

The Hatchery has acted as a guiding force for Lawler throughout his first entrepreneurial endeavor. The program’s resources have provided him with not only the business expertise needed for his startup to succeed, but the morale needed for Lawler to succeed as an entrepreneur.

“The Hatchery has done everything they can to learn about who we are as individuals and what we want to do with this company,” Lawler said. “They’re really willing to invest in you as an individual, and you’re going to learn a ton of skills that you won’t learn in the classroom.”

With the first rendition of the Venue mobile app set to launch within the next month, Lawler and his team are working with the Hatchery to grow their customer base beyond their minimal number of prospective users. They also have a goal of participating in Innovation Quest, a prototyping competition hosted by the CIE in spring.

While Lawler personally hopes to one day see his startup succeed, he is just as excited to witness the success of small musicians who have inspired his creation of Venue.

“Right now, 50 percent of musicians are undiscovered, which means that they can’t actually make a living off of it,” Lawler explained. “I would love to see that number drop significantly so that we can have a lot of new talent entering the market.”

To keep up with VENUE and other CIE startups, follow us on social media.  Instagram | Facebook | LinkedIn | Twitter

Hatchery Spotlight: Celebrate

Giving the perfect gift is far from an easy task. In fact, an estimated $15 billion is wasted on unwanted gifts each year, resulting in hundreds of tons of additional waste in landfills and incinerators.

Sophomore business major Julie Arnette has set out to remedy this issue. She and Juan Pèrez have created Celebrate, an online platform that makes it easier than ever to give purposeful gifts.

“I’m actually a terrible gift-giver,” said Arnette, one of Celebrate’s two co-founders. “I never know what to buy and I always wait until the last minute. I think [gift-giving] is so difficult— and kind of unnecessarily difficult— but I love giving gifts. That’s kind of where this idea started.”

The fix? Personalized interest boards which friends and family can view to find a gift idea that the recipient is guaranteed to love. 

Arnette and her team have been working on Celebrate for just over a year. In that time, they have won the audience choice award at the Cal Poly Center for Innovation and Entrepreneurship’s (CIE) annual Elevator Pitch Competition and joined the CIE Hatchery.

The Hatchery, a CIE program designed to help students develop their startup ideas, has been an extremely beneficial resource in building Celebrate. According to Arnette, the guidance offered through the Hatchery has been paramount for Celebrate’s success.

“The mentorship is super valuable,” Arnette said. “They [mentors] provide so much feedback and a different perspective to your business than you can come up with on your own.”

The Hatchery has also introduced Arnette to a community of student entrepreneurs who have acted as a support network through the highs and lows of building a company.

“Having that support and knowing that there are other people going through the same exact thing that you’re doing, like figuring out what you want your business to be and how you’ll get there — I think that’s important,” Arnette said.

Celebrate has recently launched their new landing page, which provides what Arnette describes as “a snapshot of the company in a few pages.” Through the site, users can sign up for Celebrate’s limited beta testing or register to receive their company newsletter.

Now, with their landing page up and running, the Celebrate team is shifting their attention to prepare for Innovation Quest, a prototyping competition hosted by the CIE. They are also continuing to develop their product and enhance their knowledge of Celebrate’s customer base.

“Our mountaintop is getting to the place where we understand exactly when people are having those rough days or when their birthdays are coming up, using data to figure out when they could use a little pick-me-up gift and communicating that to their gift-givers,” Arnette explained. “That way, people are giving the right gift at the right time.”

Learn more about Celebrate at celebrategifting.com and follow the CIE on social media to keep up with all things entrepreneurship and innovation on the Central Coast. IG | FB | LI | Twitter

3D Printing for Airplane Pilots in the HotHouse Annex

Ryan O’Toole founded his business RAO Ideas at just 15 years old. While flying in his pilot father’s airplane a few years ago, O’Toole noticed that smaller airplanes weren’t equipped with storage for the expensive headsets needed when flying. That’s when he set out to design and 3D-print a headset holder for his father, who shared the product with others in the flying community. 

RAO Ideas has since developed into a fully functioning business with various headset holder designs available through both their website and the wholesale market. Its current base of operations: the HotHouse Annex.

The HotHouse Annex provides local entrepreneurs, small businesses and remote employees with a professional coworking space that encourages productivity and collaboration. Along with dedicated office spaces, conference rooms and kitchen amenities, the Annex offers coworkers a manufacturing lab fully equipped for product development.

“It’s a great space to induce that workflow,” O’Toole said of the Annex. “Everyone in there has a similar entrepreneurial mindset, and I definitely like that. It gets the brain juices flowing.”

O’Toole, who is currently a freshman at Cal Poly, hadn’t always planned to continue RAO Ideas into college. The 3D printers he uses to create his headset holders, in addition to the packaging materials used to ship his products, wouldn’t exactly fit in his dorm room. But the Annex was the perfect solution.

“I was thinking about seeing if I could get my parents or a friend back home to ship orders for me, but I really couldn’t figure it out,” O’Toole explained. “Then I found the CIE… I reached out and got pointed towards the Annex, found a space here and so far it’s been great.”

The practicality of the Annex is what originally appealed to O’Toole. The Higuera Street location is easily accessible and its manufacturing space allows O’Toole greater creative freedom in how he creates and produces his headset holders. 

It’s the people, however, that have quickly become O’Toole’s favorite aspect of coworking at the Annex.

“Everybody here is super nice, and it’s just a great workspace and environment,” O’Toole said. “I’ve met nothing but amazing, innovative people at the HotHouse.”

The young entrepreneur plans to continue building his business throughout his college years, with hopes to branch out from aviation headset holders and pursue new innovations. Coworking at the Annex is an integral facet of that plan.

“As long as my business is going strong, I’m planning to stay [at the Annex] at least until I’ve graduated from Cal Poly,” O’Toole said. “And maybe even after that. I really don’t know where my business is going to take me next.”

Find out how you can start coworking at one of the CIE’s coworking locations today at https://calpolycie.wpengine.com/coworking/

Hatchery Spotlight: PolyVolunteers

The COVID-19 pandemic resulted in an economic downturn that has caused a rapid increase in unemployment and homelessness throughout the United States. But in the midst of these challenges, student entrepreneurs have found inspiration. 

Communications studies seniors Maureen Turnbaugh and Marissa Soza saw the obstacles posed by the pandemic as opportunities to encourage togetherness and instill a sense of community in San Luis Obispo. Along with classmates Connor Haitfield (Liberal Arts and Engineering Studies), Alejandro Quintero (Interdisciplinary Studies in the Liberal Arts) and Kenzie Rutherford (Liberal Arts and Engineering Studies), they founded PolyVolunteers, a startup company with a mission to make finding volunteering opportunities easier than ever. 

The PolyVolunteers team is utilizing the Center for Innovation and Entrepreneurship (CIE) Hatchery program to create an app that will connect users with local organizations seeking volunteers and resources.

“We want to be that middle party that can connect people in the community with volunteer groups that they’re actually interested in,” Soza said. “Kind of like a matchmaking app.”

PolyVolunteers originated as a class project for the business and communication hybrid course BUS 458: Solving Big World Challenges. Each quarter, the class presents students with a social or environmental challenge specific to a local community — like the impact of COVID-19 on the San Luis Obispo community.

“From that course, we were able to identify that the homeless population is heavily hit by the pandemic,” Turnbaugh said. “We focused on how we could help and whether our solutions help the greater good. We needed to fine tune our ideas into a very specific position within the community and that’s when we really zoned in on volunteer work.”

BUS 458 professors Lynn Metcalf and David Asky suggested that PolyVolunteers take their idea to the CIE and connected Turnbaugh and Soza with CIE Director of Student Innovation Programs José Huitron. 

“We met with José and clicked with him and he told us everything that the Hatchery was about,” Soza said. “We just fell in love with it, so we decided to give it a go and so far it’s been very beneficial.”

The CIE Hatchery program provides student entrepreneurs with the tools they need to help their startups thrive. The on-campus program has connected PolyVolunteers with mentors to help them navigate the intricacies of entrepreneurship, as well as introduced the team to computer science and software engineering students who can help design the app. 

“You know, being a student and not really knowing how to create a business from the ground up, it’s really helpful to have people who are trained to coach you through it all,” Turnbaugh said.

Hatchery resources have proved extremely valuable in creating PolyVolunteers. 

Four of the five students involved in PolyVolunteers come from liberal arts backgrounds who, prior to their involvement in the Hatchery, had minimal experience with the startup scene.

“All of our team, besides our newest member, are liberal arts students, so we had no idea what goes into creating a business — or creating an app for that matter,” Soza said. “Being in the Hatchery has been very interesting and I think we have all found a new passion that we never thought we would even be interested in.”

PolyVolunteers is still in its early stages. According to Turnbaugh and Soza, their team is focusing on customer development, reaching out to the local community to ask what they would like to see in an app like PolyVolunteers. They’ll soon begin prototyping and hope to participate in Innovation Quest, a prototyping competition hosted by the CIE in the spring.

Turnbaugh and Soza envision a bright future for PolyVolunteers and hope to one day see their app used nationwide.

“We’re starting with Cal Poly and SLO because that’s what we know and what we’re close to,” Soza explained. “Big picture, we want to be able to take [PolyVolunteers] to other universities across the United States and across the world.”

As Turnbaugh explained, the fundamental goals for PolyVolunteers remain faithful to the startup’s core values: helping others and making an impact.

“Our overall hope is that this is a product that’s useful and bridges the gap between volunteer organizations and the students that want to give back.”

To keep up with PolyVolunteers and other CIE startups, follow us on social media.  Instagram | Facebook | LinkedIn | Twitter

Innovation Sandbox Reopens for Entrepreneurial Student Projects

The Innovation Sandbox is an on-campus space that provides students with access to the latest prototyping and ideation tools. It was closed at the start of the current COVID-19 pandemic, but with their COVID-safe reopening on Jan. 25, the student-run organization now hopes to resume its role as a creative hub for the Cal Poly community.

The space, equipped with cutting edge technologies like 3D printers and laser- and vinyl-cutters, fuels creativity and allows students to explore the power and possibilities of innovation.

“We function as a sort of makerspace,” Innovation Sandbox student director Hailey Casino said.

The Innovation Sandbox has reopened with limited capacity and a new safety protocol that has been approved by both the Cal Poly College of Engineering and the university itself. Per this new protocol, no more than one person at a time is allowed within the Sandbox and access to the resources is limited to students participating in approved on-campus activities.

“We’ve been granted approval for limited opening in support of in-person classes and research that has in-person approval,” Tom Katona, faculty director of the Innovation Sandbox, said. “Our operations through the end of this academic year will be in support of these limited activities.”

While select students are able to utilize its resources, they are not permitted to enter the Innovation Sandbox to maximize safety. 

“We’ll have a limited number of Innovation Sandbox officers who will be allowed to run the printers,” Casino explained. “Students who are taking in-person classes will be able to use our services, but they will have to submit parts to us. We’re not going to have any students coming into the room.”

Although the Innovation Sandbox is limited to students with in-person classes, it is open to students of all majors.

“Bringing students from across campus together is hard,” Katona said. “Our intentionality about this helps bring creative, innovative and entrepreneurial students together, but it still requires outreach and students that want to collaborate and learn from others with backgrounds different from their own. We learn more about this each year, and I don’t expect this to change anytime soon.”

The regulations necessitated by the COVID-19 pandemic do pose obstacles for the Innovation Sandbox team. Their reopening requires minimal interaction between students, making it difficult to unite students from across campus or recreate the comfortable, collaborative environment that the Innovation Sandbox fostered prior to the pandemic. 

“Many places for prototyping are intimidating and that’s what keeps students from starting projects they are thinking about,” Katona said. “This is much more difficult in our COVID-19 operating restrictions, but our goal is for students to want to use [the Innovation Sandbox] without feeling intimidated.”

Despite the limitations, however, Casino is excited for the reopening of the Innovation Sandbox.

“I’m looking forward to reopening as much as we can and getting things up and running being able to help students and see the impact we make,” she said.

Casino, a fifth year biomedical engineering major, worked with the Innovation Sandbox as an officer prior to being appointed student director at the start of this academic year.

“I just became student director at the beginning of this quarter, so I haven’t been able to do a lot of the normal tasks that student directors do,” she said. “But I was an officer last year, so I was pretty involved with the way the [Innovation Sandbox] was being run.”

In her time as student director, she has been heavily involved in developing the Innovation Sandbox’s new safety protocol and coordinating communication efforts to promote the upcoming reopening. Her favorite aspect of working with the Innovation Sandbox, however, is not the administrative work, but watching students use Innovation Sandbox resources in creative, inventive ways. 

One standout project, Casino said, was a prosthetic finger that a group of biomedical engineering students manufactured using the 3D printers in the Innovation Sandbox.

“Someone sent us a 3D model of their hands because they were missing a thumb,” Casino recounted. “Biomedical students could then make a prosthetic thumb for him even though that person wasn’t in SLO at the time, which I thought was pretty cool.”

Some have gone beyond using the Innovation Sandbox for academic projects and have instead used its resources to develop their own inventions. 

“We have entrepreneurial students who find the Innovation Sandbox as a space that enables their initial concepts of innovation to be brought to life,” Katona said.

Casino echoed similar sentiments and believes the Innovation Sandbox can be a valuable resource to students looking to start their own business.

“It’s a great resource for students who don’t have big companies backing them,” she said. “It’s a great way to create prototypes to get access to future funding.”

Whether utilizing the space for academic projects or personal endeavors, the Innovation Sandbox will continue to prioritize students’ needs throughout its reopening.

“At the end of the day, the students will continue to drive what and how the Innovation Sandbox serves them,” said Katona. “That is what will ensure it remains relevant as students’ needs change.”

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